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GAME DESIGN PROJECT

GRAPHICS - PAPERS - DEVELOPMENT - UI/UX

PSUEDOCOCCI

This project started in an "Interactive Media" Class; Our first project was to create a Design Document [DD] or Game Design Document [GDD] of an imaginary software of our making.

I made a GDD for a imaginary game called Pseudococci. [Linked]

>  The game is a top down isometric MMO that takes inspirations from Path of Exiles II,  World War Z, and Helldivers 2.

> A mysterious "virus" takes control of hosts, the research department scientist die and leave behind loose notes on the virus that the General, that recruits the player, keeps. This would leave the military group mislead on the real origins of the threat.
> Gear is the biggest resource to play towards, a small skill tree would be accessible through a rag tag group of scientist and their experiments.

SECTION 1 - GRAPHICAL ASSESTS

This first two projects were a bunch of graphical assets that tie loosely to the game and its image. A logo was needed and another alternat logo was made, just in case. A poster asset that would fit closer to a promotional piece, along with a throbber animatic still. The last piece was a small graphical layout of the main in game UI's

Logo.png

LOGO

LOGO-ALT

SPUDO-HEAD.png
Warning Sign.png

POSTER

Loading.png

THROBBER STILLS

2d concept.png

UI BLUEPRINT

SECTION 2 - UI

This is the template I rendered in Adobe illustrator for an UE5 project, to fully animate a main menu UI.

title.png
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